The case, without spoilers
She is dead. Her voice is still on air.
Bristol, 2026. Podcast host Maya Ellis is found dead in an editing room. A minute later, her listeners hear her introduce the person behind her most successful story. The connection is live. Five people knew what she planned to reveal, and each has a reason to care about which version reaches the audience.
One detective receives conversations, witness accounts and original source notes. The other follows the broadcast queue, agreements and verified records. Compare what was said with how it reached a listener. A familiar voice, a dramatic clip and a convincing alibi can mean very different things when you know where they came from.
Dead Air is a medium-difficulty investigation for two, with eight chapters and thirty-two private evidence cards. Allow around 45–60 minutes. All essential recordings have written transcripts, so you can solve every clue without audio or specialist knowledge. Play in English or Polish, pause when you need to, and earn 6 XP each for your first successful shared finale.
One mystery. Two perspectives.
Play side by side or from different places. Each detective gets private clues, and you solve the case by sharing what you know. You can use the in-game text chat or talk on your usual call.
How to play →Your next investigation

Last Seen at 11:47
Her last message is only half the story.
easy · 15 minutes →
The Last Toast
You watched him raise a glass. He was already dead.
medium · 45–60 minutes →
The Town That Lied
Two crimes. Twenty years. One town built on a lie.
hard · 60–90 minutes →
The Last Signal
They followed the signal. He never left the harbour.
medium · 45–60 minutes →
A Room for No One
She checked in. Someone checked her out of the story.
medium · 45–60 minutes →
The Spare Key
Two sets of keys. One apartment. One promise too many.
medium · 45–60 minutes →